active development team with active release cycle providing us with new features, fresh bugs, and also a subsequent bugfixing release. an unobtrusive story campaign and a handful of (even more so) side missions in each reserve various animal sound callers and scent lures, so that most game species can be attracted towards hunters location, a realistic system of game trophies for unique procedurally generated antlers set on every specimen (quite a fresh feature), an RPG'alike level based progression system with unlockable gear, skills and perks, adding new gear and non-critical gameplay mechanics a paywall protected reflex bow and crossbow Ī sizeable and rapidly growing selection of DLC (of overall high quality) enhancing various aspects of the game: two hunting reserves included in the base product,Ī sizeable selection of realistic ranged quality weapons including: a vast variety of specimens of every species The closest you could get to a real hunting experience in a video game in 2019.Īn overall very good environmental soundwork (except those pesky chirping birds right over your head sometimes),Ī handful of game species to hunt, featuring:
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